May 09, 2005, 05:50 PM // 17:50
|
#2
|
Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
|
I don't really have any additions, but re-assurance.
GW's has stated that with more expansions, their will be more skills, and more classes.
|
|
|
May 09, 2005, 06:26 PM // 18:26
|
#3
|
Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
|
i think that bleu mages would be cool.
they only learn skills by stealling them from monsters and other players.
so you can get a good necro skill and a warrior skill and still have room for some mesmer skills.
|
|
|
May 09, 2005, 06:48 PM // 18:48
|
#4
|
Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
|
You know how many of these threads have been made?
And that the game has just come out?
Coughsearchthreadscough.
__________________
|
|
|
May 09, 2005, 06:48 PM // 18:48
|
#5
|
Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
|
Quote:
Originally Posted by The undead Mesmer
i think that bleu mages would be cool.
they only learn skills by stealling them from monsters and other players.
so you can get a good necro skill and a warrior skill and still have room for some mesmer skills.
|
Kind of a good idea, but one problem.
How would your attribute points stack up, and how could you prevent this character from becoming disgustingly overpowered? Steal the right skills and you'd have no weaknesses.
|
|
|
May 09, 2005, 06:55 PM // 18:55
|
#6
|
Krytan Explorer
|
Monks help with defencive buffs. How about some skills or a class thats is offensive minded for the team. Some class that is really good at getting the team offensive buffs? Maybe a druid class or something can do this?
|
|
|
May 09, 2005, 07:08 PM // 19:08
|
#7
|
Krytan Explorer
|
A fencer/thief class - nimble and hard to hit close range fighter that can hit fast, but not as hard. Can also hit a target making it drop a portion of its gil into the teams pockets. (small portion that increases after use on target, but the skill is spamable, making it effective only if its ignored)
This class could be balanced by making him a good fighter when planted with an evasive stance for combat, and can flee battle well for defence, but maybe isnt as good or is more vunirable when fighting opponts on the move unlike a ranger or a warrior.
|
|
|
May 09, 2005, 07:10 PM // 19:10
|
#8
|
Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
|
Or crossbow archers.
Balance: Ton of damage - Really long re-fire times(gotta wind it up back) and can only fire in a straight line.
*edit*
Nevermind, bad idea. There's a ton of secondary skills that speed of attack rates, so you'd just have a fast high damage.
Last edited by Jackell; May 09, 2005 at 07:11 PM // 19:11..
Reason: Nevermind, it's a bad idea
|
|
|
May 09, 2005, 09:40 PM // 21:40
|
#9
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
|
How about a melee character based on speed, like a rogue
high attack speed (higher than sword etc)
use of daggers
low damage output
skills to evade attacks/block spells
skills to run faster
weak (light weight) armor
attributes like:
Attack speed (primary)
Dagger Mastery
Evasion
Blocking
Kiss that block and evade attacks/spells not 100% succesful and only last for a short while
with the idea of getting behind the enemy lines (warriors, rangers) to take out the casters and/or monks
|
|
|
May 09, 2005, 10:33 PM // 22:33
|
#11
|
Ascalonian Squire
|
I can imagine Anet adding something like "prestige" classes in D&D in an expansion. It would be pretty cool. For example Warrior/Necros could open up further "dark knight" type skills etc. Also it would change your appearance slightly yada yada yada.
|
|
|
May 09, 2005, 11:54 PM // 23:54
|
#12
|
Pre-Searing Cadet
|
Spears. Theres a lot of impressive weapon designs in this game. I would REALLY like to see a Spear skill set/character.
|
|
|
May 10, 2005, 03:18 AM // 03:18
|
#13
|
Lion's Arch Merchant
Join Date: May 2005
Profession: D/
|
Pssst. Lots of people work on new class ideas, I am too (in some considerable detail, I know how to write a real design document and not just ask for things.). Going to post finished ones I thought up later, and I'm sure the devs of GW have some good ideas too.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:13 AM // 08:13.
|